Timeline

A place to make high level notes about the events that transpire day-by-day in the campaign. We’ll use the in-game calendar for the names of months and days.

1 Thawtide, 3100 (Firstday)

  • Session 1 begins!
  • In Freemen's Wood, a celebration is held to welcome a delegation of the Mountain Elves who have arrived for their once-a-decade trading visit.
  • The party members meet.
  • Clodagh receives a rock with a strange, glowing rune from Calla.
  • The party decide to investigate the Sinkhole at the Logging Camp.
  • The party descend into the sinkhole and encounter a large purple slug (already dead), several hostile oozes, and a trio of probably-hostile fungus creatures.
  • Clodagh and Laurence are strangely affected by a grove of large, glowing mushrooms.
  • Session 2 begins!
  • The party takes a short rest.
  • The party battles strange, toddler-like creatures.
  • Clodagh finds the other half of the Mysterious Pendant.
  • The party investigates a garbage heap.
  • The party takes a long rest.

2 Thawtide, 3100 (Oathday)

  • The party presses deeper into the caverns, discovering a rune-carved keep.
  • Within the keep, the party discovers the remains of Cathbad and battles a weird horse-like creature.
  • Session 3 begins!
  • Within the keep, the party discovers a mysterious gazebo and hints of a binding ritual gone wrong.
  • The party enters the tower at the center of the keep.
  • Within the tower, the party finds an armory, from which they take blades and crossbows.
  • Within the tower, the party finds a laboratory containing four dissected humanoids that might be dwarves.
  • Within the tower, the party discovered a bag of holding.
  • Within the tower, the party discovers several books and begins to decipher them.
  • On the third floor of the tower, the party claim five bars of metal, each of which becomes the holder's ideal weapon.
  • On the second floor of the tower, the party contemplates a mysterious font.
  • Returning to the office, the party contemplates books and attunes to their new weapons.
  • Session 4 begins!
  • The party battle fire-foals that rise from the ashes of the horse-like creature. Cador befriends one and returns it to the stables.
  • Leaving the keep, the party explore a small cavern that appears to be a milking station for the strange slug creatures.
  • Returning from the sinkhole, the party meets privately with Brighde who is not pleased to learn of our adventure. The party convinces her not to share this news with the town elders.
  • The party returns to town to enjoy the festival, then part ways to rest.

3 Thawtide, 3100 (Midday)

  • Session 5 begins!
  • Clodagh and Laurence have strange dreams.
  • Thalador and Aoife are summoned to the grove by their respective mentors and are charged with a quest to protect the Soulfont from outsiders who would bend it to their own ends. They must travel high into the Turahskal Peaks and seek knowledge of the Vanha in the Rime.
  • Bandit the raccoon joins the party.
  • A rope barrier has been erected around the sinkhole, and it's now being guarded. There are rumors that someone went down into it. How did the Loggers find out?
  • The party gathers and purchases supplies for their journey -- mainly climbing kit and cold weather gear.
  • Clodagh speaks briefly with Calla. They have an awkwardly flirtatious moment.
  • Thalador leads the party into the mountains along the same path he traversed with the elvish delegation.
  • The party camps for the night by a magnificent vista and takes a long rest.

4 Thawtide, 3100 (Godsday)

  • The party wakes to a terrible, icy wind and proceed onwards.
  • The party crosses a narrow stone bridge that spans a chasm. Clodagh and Cador fall (gently, thanks to well-timed Feather Fall) into the stream below and are recovered using rope and climbing gear.
  • The party enjoys similar mishaps as they traverse a narrow, perilous ledge that hugs the mountainside.
  • The party comes to a wider area between two peaks that's being blasted with gale-force winds.
  • The party seeks shelter in a cave, discovering within it a life-sized dragon sculpture and a resting place. The party attempts to wait out the winds.
  • Session 6 begins!
  • After the storm abates, the party presses on.
  • A minor avalanche of stones!
  • A crumbling staircase, carved long ago by dwarves!
  • Thorny trees with acidic sap, which had to be soothed to let us pass.
  • The party discovers a stone relief that seems to be propaganda, depicting the dwarves in subjugation to the Vanha.
  • The party passes through a cave where we discover strange liquid that heals us, but also causes Cador to have bizarre visions of the Fomor.
  • The party ultimately discovers the remains of human settlers who perished on the way to Freemen's Wood.
  • The party is ambushed by Goblins led by Snagglepot, but our diplomacy is effective, and we spend a joyous night camped together trading songs and lore, earning the title Friends of Snagglepot.
  • The party takes a long rest, sharing watch duties with the goblins, just in case.

5 Thawtide, 3100 (Fireday)

  • The party breaks fast with the goblins, then presses onward.
  • The party passes through a cave of strange glowing lichens that nearly lead Cador to a fatal fall.
  • Outside the cave is a terrible blizzard. We elect to trudge onward, spending six exhausting hours climbing up, up, up...
  • The party encounters a pair of giants emerging from the Rime.
  • Session 7 begins!
  • Thalador negotiates admittance to the giants' realm and the party is escorted to the Thing.
  • The party passes a series of tests to prove their worth to the giants. During the final test, Thalador and Cador take a blood oath of brotherhood with their leader, Kallr Stoneshaper.
  • The party has a lovely evening socializing with the giants.
  • A mystic of the giants casts runes for Clodagh and gives her a reading.
  • The party takes a long rest in a settlement of the giants.

6 Thawtide (Restday)

  • The party is taken to the Chamber of the Stone where each of them, and then the group together, experience a series of visions revealing details of the history of the Vanha, the Dwarves, the Goblins, and the Giants.
  • The party meets with Kallr.
  • The party takes a long rest and debates their next move -- further into the mountains in search of the rumored hermit, or back to Freemen's Wood with the information they discovered?
  • Session 8 begins!
  • Thalador takes his paladin oath.
  • The party takes a long rest in the settlement of the giants.

7 Thawtide (Firstday)

8 Thawtide (Oathday)

9 Thawtide (Midday)

  • The party travels toward Freemen's Wood.
  • The party arrives at Freemen's Wood after dark and finds some kind of glowing magical barrier over the Sinkhole.
  • With Gaston, the party enters the Sinkhole and encounters new, terrifying monsters. Gaston is badly wounded and, traumatized, heads back outside.
  • The party re-explores the caves beneath the sinkhole. We battle reanimated versions of the small creatures that attacked us before. Ignore some kind of ooze lurking in the midden heap. Slay a gray ooze near the slug pens. Defeat a gelatinous cube that blocked the passage to the outpost.
  • The party arrives at the Vanha Outpost and finds the top of the tower engulfed in some kind of magical flame.